

Scandinavia
Posted by あきを in 日記01 23rd, 2006
Scandinavia Oslo Renderer
platform
- Windows 2000/XP
- MacOSX 10.1later
- Linux
language
- C/C++ , STL & FLTK(MFC)
feature
- Classic Ray Trace
- Read Data - OBJ File
- Polygon - Triangle, Rectangle, Plane at Infinity, uniform Sphere
- Shader - Lambert, Phong
- Light - Directional, Ambient, Point, Spot, Area
- Space Division:Uniform Grid
- TextureMapping - Projection, Spherical, Cylinder,UV
- TextureType - CheckMap,FileMap
- TextureFileType - BMP File(24bit)
- Super Sampling, Stocastic Sampling
- Reflection, Refraction
- Phong Smoothing
- Ambient Occlusion
- Antialias - Box Filter
- Output Image:BMP File,TGA File
現在の作業
- ShadowMap
- Space Division - Octree, kd-tree
- path-tracing
- adaptive sampling
- multi-thread
- Memmory Mapped File
- view frustum culling
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