カテゴリー

アーカイブ






Scandinavia

Posted by あきを in 日記
01 23rd, 2006

Scandinavia Oslo Renderer

sb6.jpgscandinavai.jpgsb7.jpgao.jpg

platform

  • Windows 2000/XP
  • MacOSX 10.1later
  • Linux

language

  • C/C++ , STL & FLTK(MFC)

feature

  • Classic Ray Trace
  • Read Data - OBJ File
  • Polygon - Triangle, Rectangle, Plane at Infinity, uniform Sphere
  • Shader - Lambert, Phong
  • Light - Directional, Ambient, Point, Spot, Area
  • Space Division:Uniform Grid
  • TextureMapping - Projection, Spherical, Cylinder,UV
  • TextureType - CheckMap,FileMap
  • TextureFileType - BMP File(24bit)
  • Super Sampling, Stocastic Sampling
  • Reflection, Refraction
  • Phong Smoothing
  • Ambient Occlusion
  • Antialias - Box Filter
  • Output Image:BMP File,TGA File

現在の作業

  • ShadowMap
  • Space Division - Octree, kd-tree
  • path-tracing
  • adaptive sampling
  • multi-thread
  • Memmory Mapped File
  • view frustum culling